The Aionios universe is vast and teeming with life. Many traversals are necessary to explore the enormous and immensely detailed environment of Aionios, whether it is filled with monster life, typical wildlife, or human life. This is possibly why so many zip line cables in the world connect to various, inaccessible locations on the map.
This guide will demonstrate how to use these zip line cables to access areas that are ordinarily out of your reach in Xenoblade Chronicles 3.
Xenoblade Chronicles 3: How To Use Zip Line Cables
Undoubtedly, the Xenoblade Chronicles universe is enormous. In fact, it’s so big that getting around requires using a variety of transportation methods.
Cables used in zip lines are one such tool. In essence, zip line wires allow you to move from one location to another.
Early on in your journey, you’ll come across some mechanical devices perched on a strange cliff’s brink. Some of these cliffs are joined to other cliffs by substantial steel cables, while others are left alone. Understanding how to operate these zip lines will be really helpful in your quest to travel the globe. You won’t be able to utilize them right away, though. In fact, in order to do that, you must first unlock a skill.
The stepwise instructions on how to use zip line cables in Xenoblade Chronicles 3 are as follows:
In the game’s first chapter, not long after leaving Colony 9, you’ll come across a strange piece of metal perched on a cliff.
It is not a movable ladder post that you can use to connect two distant locations together and you cannot interact with it. Instead, it is a zip line that may essentially act as a bridge between two predetermined places, typically two cliffs divided by a chasm.
In order to use zip lines in Xenoblade Chronicles 3, you must first gain that ability. As a result, be ready to abandon some of these early objectives. However, if you make a note of them, you’ll be able to return to explore some fresh locations close to your current location soon enough.
The Natural Selection Hero Quest must be finished as the initial step in employing these cables. You receive The Art of Flow, a traversal talent that Juniper teaches you, as a prize for completing the mission.
You need to advance far enough in the main story to encounter a character named Juniper in order to be able to use ziplines.
The Rope Sliding skill, which enables you to use all zip line cables by sliding down them, is made possible by doing this. They’ll halt you in your tracks and make an effort to defeat you, much like a few other characters you meet along the way, because the Consuls are determined to put an end to the Ouroboros threat you ostensibly bring to their worldview.
Continue with the main plot at this point, and you’ll find yourself saving Juniper in no time. Her colony operates a little differently than the others, and when you encounter them, they’re in a particularly difficult situation.
She will join your cause after helping them, unlocking the ability to utilize zip lines as her squad did early on, and then escape across the wire to their house, allowing you to pursue them through perilous ruins, over canyons, and through big forests.
Using her ability to roam the planet will save you a lot of time, and you’ll even be able to discover some new places by going back to your previous locations.
But it takes guts to use zip lines. To send the zip lines across to a different zone, you simply interact with an empty one.
However, you must then make a leap of faith. To ride a zipline, you must jump onto the cable itself rather than pressing A. Stick the landing, and you’ll latch on and slog it out to the bitter end. If you miss, you’ll likely fall and die.