World of Warcraft is currently in the Dragonflight expansion and as every single patch comes to play, new classes get changed, some get buffed, and others get nerfed. It is pretty clear that Blizzard are not having much trouble balancing out all the classes that they have in each patch and they are doing a pretty good job at it.
In this guide, we will go through all of the class changes that were made in World of Warcraft 10.1.5 patch.
All 10.1.5 Class Changes
Before we start off, we want to list all of the classes that are currently available in the 10.1.5 patch for WOW. They are:
- Demon Hunter
- Death Knight
All of these classes have gotten some changes done to them which will result in you changing your play style and switching up your talents as well as your skill rotations.
The druid has received some changes in the overall talents and in the Feral as well as the Restoration spec.
The talent changes are:
- New Talent: Rising Light, Falling Night – Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night.
- Improved Sunfire has been moved to row 3, connected to Sunfire.
- Rising Light, Falling Night occupies Improved Sunfire’s previous location.
- Restoration and Balance Druid starter builds have been updated.
Now going over to the Feral spec, the druid has received the following changes in its DPS form:
- Developers’ note: Dire Fixation is a new talent Feral Druids can take to focus on single target damage. The changes to Rampant Ferocity allow its value to be tuned independent of Ferocious Bite’s damage.
- New Talent: Dire Fixation – Attacking an enemy with Shred fixates your attention on it for 10 seconds. You can fixate on a single target at once. Your attacks deal 5% increased damage to your fixated target.
- Primal Claws has been removed.
- Dire Fixation is located in Primal Claws’ previous location. It is a 1 rank talent.
- Rampant Ferocity has been redesigned – When you attack an enemy with Ferocious Bite, you also deal damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets.
And on the Restoration druid, we have a slight buff where all the damage has been increased by 15%, meaning that they will be even more useful in M+ as well as raids.
The Evoker has only received changes for the Augmentation spec which is mainly for ranged DPS and buffing.
Here are some of the changes that have been made to the Evoker class in the Augmentation spec:
- Ignition Rush reduces the cast time of Eruption by 40% (was 30%).
- Enemies can now only be affected by Upheaval’s knockback effect twice within 3 seconds.
- Shifting Sands from Mastery: Timewalker reduced by 26%. For example, at level 70, 180 Mastery rating now grants 0.4% Versatility via Shifting Sands (was 0.54%).
- Nourishing Sands now causes your next Emerald Blossom to cost no Essence if talented into Dream of Spring.
- Momentum Shift now lasts 6 seconds (was 8 seconds) and duration is now increased by Mastery: Timewalker.
- Essence Burst and Leaping Flames now have their duration increased by Mastery: Timewalker.
There is a slight mixture here being made of nerfs and buffs. In my opinion, I think that the Evoker is still outperforming most of the classes.
The mage in WOW has been tuned in his two great specs, Fire and Frost.
We all know and love the frost mage due to it being amazing at killing crowds and dealing a ton of DPS as well as the fire mage which is known for dealing an absurd amount of DPS on single targets.
Let’s go through the changes that Blizzard has made for the Frost and Fire Mage.
- Phoenix Flames now only generates 1 stack of Feel the Burn.
- Feel the Burn increases Mastery per stack by 2% (was 4%).
- Searing Touch increases Scorch damage by 175% when the target is below 30% health (was 150%).
- Firemind increases Intellect per stack by 1% (was 2%).
- Fevered Incantation critical strike damage increases up to 8% (was 10%).
- Wildfire now increases critical strike damage by 3/6% (was 4/8%) and increases critical strike damage by an additional 2/4% when you activate Combustion (was 3/6%).
- Sun King’s Blessing increases your next Pyroblast or Flamestrike damage by 275% (was 300%).
- Hyperthermia will no longer trigger while Combustion is active. The tooltip has been updated to reflect this change.
Here we can see that the Fire Mage did receive a good nerf and won’t be outperforming other buffed classes too much.
- Icy Veins cooldown reduced to 2 minutes (was 3 minutes) and Haste reduced to 20% (was 30%).
- Icy Veins Water Elemental abilities can be controlled again.
- Water Jet cooldown increased to 20 seconds (was 15 seconds).
- Freeze now applies maximum stacks for Frigid Exposure.
- Frigid Exposure now increases damage taken by 4% per stack (was 2%) and maximum stacks reduced to 5 (was 10).
- Winter’s Blessing Haste increased to 8% (was 3%).
- Thermal Void increases Icy Veins duration by 5 seconds (was 10 seconds).
- Thermal Void causes Ice Lance to increase Icy Veins’ duration by 0.5 seconds (was 1 second) and causes Glacial Spike to increase Icy Veins’ duration by 1.5 seconds (was 3 seconds).
- Frozen Orb radius increased by 15% and damage increased by 25%.
- Frostbolt’s chance to gain Brain Freeze reduced to 25% (was 30%).
- Coldest Snap has been slightly redesigned – Cone of Cold’s cooldown is increased to 45 seconds and resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, Cone of Cold applies Winter’s Chill to all enemies hit.
- Snowstorm increases Cone of Cold’s damage by 18/36% per stack (was 12/24%). Maximum stacks reduced to 15 (was 30).
- Frozen Touch now grants Fingers of Frost 25% more often (was 20%) and now grants Brain Freeze 15% more often (was 20%).
- Glacial Spike cast time reduced by 0.5 seconds and damage increased by 10%.
- Mastery: Icicles reduces the damage of icicles by 25%. Mastery now also increases the damage of Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost
- Frozen Orb’s damage from Mastery: Icicles has been reduced to account for the newly added abilities that gain Mastery scaling.
As we can see from the above mention comments. The Frost Mage has gotten a slight tune but it’s not a nerf or a buff. The class just got nerfed in one area but buffed in a different one.
The Paladin has only been tuned in the 10.1.5 patch in the Holy spec. Here are the changes that were done to this class:
- Echoing Blessing’s location has moved to below Holy Aegis.
- The starter build has been updated.
- Crusader’s Might is now a 1 point talent and grants 1.5 seconds of cooldown reduction to Holy Shock.
- Relentless Inquisition is now a 1 point talent and can stack up to 5 times.
- New Talent: Awestruck – Holy Shock, Holy Light, and Flash of Light critical healing increased by 15%.
- Holy Infusion now shares a choice node with Awestruck.
- Glorious Dawn now increases the healing and damage of Glimmer of Light by 10%.
- Awakening now triggers Avenging Wrath for 12 seconds (was 10 seconds).
- Fixed an issue that caused Relentless Inquisitor to not stack its effect from Avenging Crusader.
- Fixed an issue that caused Light of the Martyr to cost less mana than intended.
As you can see. The Holy Paladin did get a good buff where he will heal for more as well as deal a bit more damage in M+ encounters and raids.
His buffing to other classes is also buffed and he shares more abilities now.
Warlock – Affliction
The warlock only got a small change where his ability called Xavius’ Gambit no longer increases the damage of the Unstable Affliction’s backlash damage.
Meaning that he has a very slight nerf when it comes to dealing more AOE damage.
And there you have it. Those are all the class changes that have been made in WOW 10.1.5 patch.