Undecember: How To Get Better Graphics

October 18, 2022
Let’s find out How to get Better Graphics in Undecember!

Undecember is a new Hack and Slash action RPG that already amazed a lot of players with its game experience. However, most of the players are not so happy with the default graphics, but fortunately, there is a way that you can make the graphics much better. You can get a greatly increased HD graphics and enjoy the real game experience in Undecember.

Keep reading our article and find out How to get Better Graphics in Undecember. Let’s get started!

How To Get Better Graphics – Undecember

By changing the in-game graphic settings, you won’t get a lot of improvement with the graphics in the game. However, there is a way in which you can change the graphics in Undecember and it will look like a completely another game with greatly increased HD graphics and resolution.

To do this, you don’t have to go into the game. All you need is to go to the following folder:

C/Users/Name//AppData/Local/RzGame/Saved/Config/WindowsNoEditor

Open the engine, and you will want to leave a space and copy the whole scrip below in the text:

[SystemSettings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.ViewDistance=5
r.ViewDistanceScale=5
r.MaxAnisotropy=16
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=4
foliage.forcelod=2
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
grass.DensityScale=1.0
foliage.DensityScale=1.0
r.HLOD=1
r.HLOD.DistanceScale=3
r.EmitterSpawnRateScale=2.0
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-3
r.SkeletalMeshLODRadiusScale=0.01
r.LandscapeLODBias=-3
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.RefractionQuality=3
r.LightFunctionQuality=1
r.ShadowQuality=4
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.DistanceScale=5.0
r.Shadow.CSM.TransitionScale=1.0
r.DistanceFieldShadowing=1
r.Shadow.PerObject=1
r.AllowLandscapeShadows=1
r.Shadow.AllowForegroundShadows=1
r.Shadow.PreShadowResolutionFactor=1.0
r.Shadow.FadeResolution=0
r.Shadow.MaxPointCasters=1
r.Shadow.CSMDepthBias=20
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=0.03
r.HighQualityLightMaps=1
r.LensFlareQuality=3
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.Tonemapper.Quality=3
r.TonemapperFilm=1
r.TonemapperGamma=2.6
r.DepthOfFieldQuality=0
r.DefaultFeature.MotionBlur=0
r.FastBlurThreshold=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.Tonemapper.GrainQuantization=0

[/script/engine.userinterfacesettings]
ApplicationScale=0.75

As you can see, this is going to change all the graphic settings and upscale the graphic quality to another level.

If you want to have a larger UI area, you can increase the value from 75% to the desired UI size that you want.

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