Triangle Strategy is a tactical roleplay game where you explore different lands in different chapters. During your adventures, you will find a lot of accessories that can be used against monsters to buff yourself up and defeat them faster and easier.
This guide will show you how to find and what the effects are in all accessories in Triangle Strategy.
ULTIMATE Accessories Guide – Triangle Strategy
These accessories can be found all over the map. In the list below, we will show you what the effects are and where to obtain them. Let’s begin.

Accessory | Location | Effect |
Movement Bangle | Chapter 11 (Behind Frederica) | Increases Movement by 1 |
Vanguard Scarf | Chapter 4 (Inside the Mines) | Guarantees first action at the start of battle. |
Red Scarf | Chapter 7 (Choose to save Rolan) | Recovers HP when you defeat an enemy. |
Rear Guard’s Cloak | Chapter 8 (Right by the entrance of the castle next to a tree) | Decreases damage taken when being hit from behind. |
Red Anklet | Chapter 9 (Go down the stairs and look at the shield) | Increases strength and magic attack for 3 turns when you defeat an enemy. |
Bangle of Vitality | Chapter 9 (Choose the “Smuggle the Salt” option) | Grants a little HP at the start of your turn. |
Grounding Amulet | Chapters 10 & 11(Pass the trial) | Grants immunity to being knocked back. |
Resurrection Earing | Chapter 11 (Save Rosel) | Automatically revives the wearer once per battle. |
Obsidian Anklet | Chapter 16 (Inside the mines) | Increase strength and magic attack, but prevents neutral TP recovery at the start of your turn. |
Endurance Earring | Chapter 11 (Give up the Rosel in chapter 11 and visit the Rosel in chapter 15) | Decreases damage taken when HP is at 50% or below. |
Black Anklet | Chapter 13 (During the boating phase) | Increases strength, magic attack, physical defense, and magic defense, but deals damage to you at the start of your turn. |
Gold Pinkie Ring | Purchased from the enchantment shop | Increases the chances of enemies dropping spoils when increased |
Amulet of Immunity | Chapter 15 (By the fountain) | Grants immunity to all status ailments. |
Plume of Immortality | Obtainable if you complete an entire run without a unit dying. | Grants a 50% chance of revival after falling in battle |
