Total War: Warhammer 3 Factions | Which Factions to Choose?

February 11, 2022
Total War: Warhammer 3 is almost here. It’s time once again to choose your faction. Here are all the factions in Warhammer 3 and which one you should choose.
TOTAL WAR WARHAMMER 3 FACTIONS

Total War: Warhammer 3 is a turn-based strategy and real-time tactics game that is part of the Warhammer fantasy universe. It’s set to be the cataclysmic end to the trilogy. Gather your troops and join the twisted Realm of Chaos in Warhammer 3.

Warhammer 3 brings with it new factions that players can choose from. There are a total of 8 factions available from launch day, with others to come in the future as DLC. The 8 factions are divided into Daemons, Humans, and Ogres. Unfortunately, other factions like Dwarves aren’t available yet, but there’s definitely room for them in the future.

Here are the 8 available Total War: Warhammer 3 factions from day one.

The Factions in Total War: Warhammer 3

Daemons of Chaos/ Legion of Chaos

Daemons of Chaos

First up, we have the Daemons of Chaos, also known as Chaos Undivided. They are a new playable race in Total War: Warhammer 3 and represent the Daemons that aren’t aligned with the four Chaos Gods.

There’s only one playable faction under Daemons of Chaos. It’s called the Legion of Chaos and is led by The Daemon Prince. They take units from all the four Chaos Gods in the game, making them a versatile and flexible faction.

You get to create your own Daemon Prince to begin your campaign. You can also customize him with whatever body parts and weapons you choose. You are also a unique faction because you make use of Favour instead of Money to run your campaign.

When playing as the Daemons of Chaos, you are given five types of Chaos Corruption. This includes the four Chaos Gods and Chaos Undivided. These provide bonuses to your Daemon Prince.

Other than that, there isn’t too much information available about the Daemons of Chaos yet.

The Chaos Gods

The Chaos Gods

The next few factions are dedicated solely to the four Chaos Gods. Each Chaos God has its own dedicated faction with its own unique abilities, skills, units, and perks.

Khorne

Khorne is the Chaos God of blood, killing, and rage. Although all four Chaos Gods are powerful, Khorne is generally considered to be the most powerful. He values battles over diplomacy and focuses on destruction and colonization rather than reaching an agreement or settlement.

Most of Khorne’s units are melee that has high damage and often have the frenzy passive ability. There are only two ranged units under Khorne’s faction and no spellcasters at all. Each kill made by the Khorne army adds to the Khorne battle resource and fills it up slowly.

Once you have enough, you can spend battle resources to activate 3 different army abilities.

  • Horn of Khorne: +24 melee attack for 31 seconds. Has a 35m radius and a 90 second cool down.
  • Relentless Rage: Unbreakable, and entities cannot die. This effect lasts for 20 seconds and has a 90 second cool down.
  • Blade of Khorne: Explosion that deals 72 damage (24 armor piercing). It deals magical damage with a radius of 20m.

Khorne spreads Khorne corruption. His army is made up of elite daemonic and mortal units that have spell resistance. One thing you should consider is that Khorne doesn’t have any ranged infantry or cavalry units.

Nurgle

Next, we have Nurgle. Nurgle is the Chaos God of despair, disease, decay, and accepting the inevitable end. Nurgle appears to the hopeless and the desperate mortals. Out of all the Chaos Gods, Nurgle is the only one who has some sort of actual care for his followers. He usually offers them rest from pain and suffering.

There isn’t too much information about Nurgle’s units yet, but Nurgle has access to 2 lores of magic.

  • Lore of Death: A category of magic spells that offers a mix of damage spells and spells that wreak havoc on enemy morale.
  • Lore of Nurgle: A set of magic spells unique to the Nurgle race. They offer a mix of damage, regeneration, and other army buffs.

Nurgle factions are excellent at spreading corruption. It’s easier for them to spread corruption compared to other factions. Plagues naturally spread corruption and can even be upgraded to spread even more. Other characters and buildings can also offer buffs and boosts to spreading corruption as well.

Slaanesh

Slaanesh is the Chaos God of excess, hedonism, and obsession. Slaanesh is also sometimes referred to as the Dark Prince or Prince of Pleasure. As the youngest of the Chaos Gods, Slaanesh is generally considered as the weakest link. Slaanesh mostly appeals to the egotistical, addicts, artists, and hedonists among mortals. However, Slaanesh is said to desire Elven souls above all else and devours them with pleasure.

Similar to Khorne, killing enemies grants the Slaanesh army with battle currency that can be used to spend on different effects. At this point, the effects are currently unknown. But the names of the effects are Fascination, Narcissism, and Sweet Sorrow.

Slaanesh has access to two magic lores.

  • Lore of Shadows: Offers many hexes and augment spells with some heavy damaging ones as well.
  • Lore of Slaanesh: It’s a lore unique to Slaanesh that offers a mix of hexes, augments, damages, and AOE spells.

Followers of Slaanesh have a strong diplomacy game that greatly complements their battling ability. Slaaneshi factions can also build a unique resource called the Seductive Influence. Factions with high Seductive Influence are easier to manipulate, while ones with extremely high Seductive Influence can easily be vassalized.

Tzeentch

The final Chaos God faction in Total War: Warhammer 3 is Tzeentch. Tzeentch is the Chaos God of ambition, schemes, lies, magic, and change. He is a mastermind, he has plans within plans within plans. He gives villains devious schemes while also giving heroes the right ideas to stop them.

His followers are seekers of knowledge and power that have mutated into otherworldly and strange forms. His units mostly have magical abilities and have access to three different lores of magic.

  • Lore of Metal: A category of magic that has transmutation spells that do direct damage and buff allies.
  • Lore of Fire: It’s a category of magic that mainly has damaging offensive spells with a few augments.
  • Lore of Tzeentch: This is a category of magic unique to Tzeentch factions. It’s mainly composed of damaging hexes and vortexes.

Not much information is available about Tzeentch yet. I’m sure more will be revealed when the release date comes.

Human Factions

Human Factions

So far, only two human factions have been confirmed. These are Kislev and Grand Cathay. Both will be available and playable from day one.

Kislev

The Kislev faction is a proud human nation located in the northern part of the Old World. They are known for harsh winters and their strong opposition to Chaos. It isn’t entirely a new introduction because it was actually in Total War: Warhammer 1 and 2 as a minor non-playable faction. Now, they are a complete unit and can battle it out in the field.

The Kislev roster is composed of the typical human factions. It has a solid infantry core, different good cavalries, but has no flying units. What makes Kislev units stand out is that they are mostly proficient in both melee and ranged combat.

Most Kislev units also have the By Our Blood ability which gives them additional leadership when they are getting low on health. The Kislev faction is also capable of magic with access to two lores.

  • Lore of Tempest: Most spells boost the speed of allies and give them additional buffs. The Lore of Tempest is only accessible to Kislev.
  • Lore of Ice: Most of the spells are focused on reducing enemy speeds, dealing damage, and even blocking attacks.

Kislev still retains a friendly relationship with The Empire and the Dwarves. Their main fight is still against the Chaos.

Grand Cathay

The other human faction is known as the Grand Cathay. The Grand Cathay is the largest empire in the world and mostly consists of humans. It’s ruled over by immortal dragons that can take a human form. They are opponents of Chaos and is generally located in the Far East, making them isolated from other factions.

The Grand Cathay has access to five different lores of magic.

  • Lore of Yang: Lore of Yang is unique to the Grand Cathay faction. It focuses on buffing allies with resolute belief or disrupting enemies with walls of wind.
  • Lore of Yin: The Lore of Yin is another lore unique to Grand Cathay. This time, the spells focus on reflecting projectiles or summoning ghosts of the dead to assist in battle.
  • Lore of Life: The Lore of Life is mostly focused on healing allies and other defensive buffs. However, there are also some damaging spells.
  • Lore of Metal: A category of magic that has transmutation spells that do direct damage and buff allies.
  • Lore of Heavens: Finally, the Lore of Heavens focuses on damage and casting debuffs to enemies.

Ogre Kingdom (DLC)

Ogre Kingdom

The final faction is the Ogre Kingdom. This faction is only playable as a DLC and is given for free to people who preorder the game or buy Total War: Warhammer 3 within the first week of release. Later on, the Ogre Kingdom faction will also be available for purchase as a separate DLC.

Most Ogre Kingdoms units are monstrous infantry, monstrous cavalry, or simply monsters. They also have access to three lores of magic.

  • Lore of Beasts: The spells under the Lore of Beasts are mostly focused on different creatures and how they affect the battlefield.
  • Lore of Fire: The Lore of Fire is mostly focused on offense. It’s built with a majority of damage spells and a few augments.
  • Lore of the Great Maw: The Lore of Great Maw is also known as “Gut Magic” and is unique to the Ogre Kingdoms. This lore has some healing, damage, hexes, and augments.

Those were all the available information about the different Total War: Warhammer 3 factions. Each faction has its own unique playstyle and offers different abilities and skills. Choosing one can be a tough choice, so make sure to read about their advantages and disadvantages before deciding.

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