Spiderman Remastered: Best Ray Tracing Settings

August 17, 2022
Enjoy those shiny reflections without compromising on FPS!

Spiderman Remastered has finally arrived on PC with improved graphics and unlocked frame rate support. While the game looks visually stunning, features such as Ray Tracing can be really taxing on your hardware causing issues such as frame drops and stutters. To fix this, it’s important to tweak these settings to find the best balance between visual fidelity and performance.

This guide will tell you about the best Ray-Tracing settings in the game.

Spiderman Remastered: Best Ray Tracing Settings

The first thing that you need to do is set the graphics preset to Very High and turn down Ambient Occlusion to SSAO from HBAO+.

This is because the Ambient Occlusion feature appears to be broken in this game and the contact shadows that are normally visible by enabling HBAO+ are not visible in the game.

Turning it down to SSAO will allow you to get better performance as well improved visual quality since HBAO+ isn’t working as intended.

Next set the Texture Filtering quality to x16, Shadow Quality to Very High and Level of Detail to Very High (if your CPU has good single thread performance).

This game can be really CPU intensive and you need to watch out for GPU usage especially if it drops below 90% when swinging through the city.

Low GPU usage means that you are facing a CPU bottleneck

When it comes to Sharpening techniques then it is better to opt for TAA over DLAA as it will provide you with better performance however it is worth noting that DLAA is sharper in comparison to TAA.

Now it’s time to optimize RTX settings so you can enjoy those beautiful reflections without sacrificing frame rates. There are two settings available for those who wish to play with upscaling techniques like DLSS and the second for those who prefer to enjoy the game on their native resolution without any upscaling.

Ray Tracing Settings without upscaling:

  • Reflection Resolution: High
  • Geometry Detail: Very High
  • Object Range 6

Ray Tracing with upscaling:

  • Upscale Method: DLSS/IGTI/FSR 2.0
  • Reflection Resolution: Very High
  • Geometry Detail: High
  • Object Range:6

Increasing the object detail will generate more ray-traced objects but it will also increase the load on your CPU leading to situations like CPU bottleneck where your CPU stays maxed out while your GPU stays at a much lower usage.

With increased CPU usage, the load on your GPU will decrease causing issues like stutters and frame drops. It is worth noting that the visual difference between the two settings is hardly noticeable while the performance drop is imminent.

If you wish to use an upscaling technique then it is best to stick with DLSS if you have an Nvidia graphics card as it still provides the best visual quality while maintaining performance in comparison to FSR 2.0 and IGTI.

That’s it, now go ahead and enjoy those amazing reflections without losing

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