NFTs Being Slowly Implemented: Roblox

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Published: 17 May 2022
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The NFT gaming is literally taking off. Non-fungible tokens are a digital currency held on a blockchain that can track ownership of an asset wherever it goes, and also can offer resell percentage to past owners. There is some news coming from Roblox, according to the recent statement and change to its community standards, The Non-Fungible Tokens have proven a bone of contention.

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NFTs Being Slowly Implemented: Roblox

According to the newly amended subsection 30 of Roblox’s community standards. The company has taken softly-worded aim at the use of NFTs in-game:

“Roblox maintains the Robux system for everyone’s benefit and enjoyment. To keep it secure, some uses of Robux are not permitted, including:

  • Using third-party services to sell, trade, or give away Robux. This does not apply to Roblox gift cards.
  • Promotional codes that falsely appear to be offered by Roblox itself.
  • Inappropriate use of the group payout system, including offering payment in Robux for acting as a model for assets, joining groups, referring members, or role-playing in experiences.”

In a statement published on November 18th regarding “recent off-platform behavior”, the Roblox team asserted that the presence of NFTs impacted its ability to mediate and support players in issues of item ownership within its platform. Especially when NFTs themselves coincide with external, secondary markets:

“When off-platform transactions occur that are tied to on-platform items or experience, it is impossible for us to monitor the details of that event and it blocks our ability to validate or mediate any claims.”

Roblox and NFTs

Some of the senior members of the company have expressed optimism about the technology and its impact on the platform. In one interview with TechCrunch, Chief Product Officer Manuel Bronstein explained that the long-term vision of the Roblox economy is sharing similarities with NFTs and the metaverse.

“We believe that the metaverse is going to be fully user-generated. And we think that by empowering everybody to be a creator we’re going to get more immersiveness and a larger variety of experiences on the platform.”

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