Brotato: Best Weapon Selection

October 5, 2022
Here are all the weapons you can wield in Brotato!

Brotato is simple-looking yet very fun top-down arena shooter with roguelite elements where players are tasked to kill hordes and hordes of alien creatures as, you guessed it, a potato. Much like any other roguelite games, Brotato offers a wide selection of characters and weapons to fit each player’s distinct playstyle.

Although it’s indeed great to have a myriad of ways to play the game, it can also get difficult to find the best weapon that could work for you. This is where we come in! In this guide, we will be detailing each weapon that you may have at your disposal in Brotato. Read on, and we might just tell you which one is the best for any playstyle.

Best Weapons Selection – Brotato

Take note that the stats and costs for every weapon can change depending on the character you have chosen and the wave number you are currently on.

Some weapons also have several upgraded versions while others already start out powerful.

Hand – Unarmed, support

  • Damage: 1 (50%)
  • Critical: x15 (1% chance)
  • Cooldown: 1.01s
  • Knockback: 30
  • Range: 147 | 150 (Melee)
  • 3 Harvesting

Fist – Unarmed

  • Damage: 5
  • Critical: x15 (1% chance)
  • Cooldown: 0.71s
  • Knockback: 15
  • Range: 183 150 (Melee)

Stick – Primitive

  • Damage: 1|8
  • Critical x2 (22% chance)
  • Cooldown: 1.22s
  • Knockback: 3
  • Range: 145 | 175 (Melee)
  • Life Steal: 12%
  • Deals 4 Damage for every additional stick you have

Torch – Primitive, Element

  • Damage: 1
  • Critical: x15 (0% chance)
  • Cooldown: 1.1s
  • Knockback: 20
  • Range: 175 (Melee)
  • Deals 12×3 (è) burning damage

Cacti club – Primitive, Heavy

  • Damage: 1 |10
  • Critical: x2 (3% chance)
  • Cooldown: 1.66s
  • Knockback: 8
  • Range: 197 | 200 (Melee)
  • Hitting an enemy spawns 3 projectiles dealing 1 (50%) damage

Spear – Primitive

  • Damage: 60 | 15
  • Critical: x2 (23% chance)
  • Cooldown: 0.46s
  • Knockback: 3
  • Range: 330 | 350 (Melee)
  • Lifesteal: 10%

Rock – Primitive, Blunt

  • Damage: 15 |20
  • Critical: x15 (13% chance)
  • Cooldown: 1.61s
  • Knockback: 5
  • Range: 182 | 150 (Melee)
  • Life Steal: 1%

Slingshot – Primitive

  • Damage: 1|10
  • Critical: x2 (3% chance)
  • Cooldown: 1.22s
  • Knockback: 5
  • Range: 300 (Ranged)
  • Bounces: 1 (-0% damage)

Ghost Flint – Ethereal

  • Damage: 6
  • Critical: x2 (3% chance)
  • Cooldown: 1.32s
  • Knockback: 5
  • Range: 232 | 150 (Melee)
  • Life Steal: 1%
  • +1% Attack Speed for every 20 enemies you kill with this weapon during a wave

Ghost Axe – Ethereal

  • Damage: 11|12
  • Critical: x2 (3% chance)
  • Cooldown: 1.58s
  • Knockback: 2
  • Range: 232 | 200 (Melee)
  • Life Steal: 1%
  • +1% Attack Speed for every 20 enemies you kill with this weapon during a wave

Ghost Scepter – Ethereal

  • Damage: 1|10
  • Critical: x2 (15% chance)
  • Cooldown: 0.76s
  • Knockback: 2
  • Range: 299 | 300 (Ranged)
  • +1 Max HP for every 20 enemies you kill with this weapon during a wave

Wand – Elemental

  • Damage: 1
  • Critical: x2 (0% chance)
  • Cooldown: 0.87s
  • Knockback: 10
  • Range: 350 (Ranged)
  • Deals 3×3 burning damage

Lightning Shiv – Precise, Elemental

  • Damage: 1|3
  • Critical: x2 (12% chance)
  • Cooldown: 0.74s
  • Range: 157|150 (Melee)
  • Hitting an enemy spawns a lightning projectile that bounces 1 time and deals 41 damage

Knife – Precise

  • Damage: 1|6
  • Critical: x2.5 (27% chance)
  • Cooldown: 0.74s
  • Knockback: 2
  • Range: 157|150 (Melee)

Scissors – Medical, Precise

  • Damage: 1|5
  • Critical: x2 (17% chance)
  • Cooldown: 0.74s
  • Knockback: 2
  • Range: 157|150 (Melee)
  • Lifesteal: 35%

Thief Dagger – Precise

  • Damage: 6|5
  • Critical: x2 (20% chance)
  • Cooldown: 1.01s
  • Knockback: 2
  • Range: 150 (Melee)
  • Lifesteal: 1%
  • 30% chance to gain 1 material when killing an enemy with a critical hit

Shuriken – Precise

  • Damage: 9|8
  • Critical: x1.25 (40% chance)
  • Cooldown: 0.87s
  • Range: 350 (Ranged)
  • Bounces up to 1 time on critical hit

Screwdriver – Tool, Precise

  • Damage: 4|8
  • Critical: x2 (6% chance)
  • Cooldown: 1.06s
  • Knockback: 3
  • Range: 195|125 (Melee)
  • Lifesteal: 1%
  • A landmine spawns every 12 seconds dealing 10 damage in an area

Wrench – Tool

  • Damage: 14|12
  • Critical: x2 (6% chance)
  • Cooldown: 1.7s
  • Knockback: 20
  • Range: 175 (Melee)
  • Spawns a turret that shoots bullets dealing 5 damage

Medical Gun – Medical, Gun

  • Damage: 1|10
  • Critical: x2 (3% chance)
  • Cooldown: 0.95s
  • Range: 394|400 (Ranged)
  • Lifesteal: 39%

Taser – Support, Elemental

  • Damage: 1|5
  • Critical: x2 (3% chance)
  • Cooldown: 0.76s
  • Knockback: 3
  • Range: 237|200 (Ranged)
  • Lifesteal: 1%
  • Slows enemies in a radius around the projectile

Shredder – Gun, Explosive

  • Damage: 7|6
  • Critical: x2 (3% chance)
  • Cooldown: 1.22s
  • Range: 450 (Ranged)
  • Piercing 3 (-0% damage)
  • Projectiles have 50% chance to explode on hit

SMG – Gun

  • Damage: 3
  • Critical: x1.5 (1% chance)
  • Cooldown: 0.17s
  • Range: 420|400 (Ranged)
  • Lifesteal: 1%

Pistol – Gun

  • Damage: 12
  • Critical: x2 (3% chance)
  • Cooldown: 1.12s
  • Range: 425|400 (Ranged)
  • Piercing 1 (-50% damage)
  • Lifesteal: 1%

Laser Gun – Gun

  • Damage: 42|30
  • Critical: x2 (3% chance)
  • Cooldown: 2.03s
  • Range: 572|500 (Ranged)
  • Piercing 1 (-25% damage)
  • Lifesteal: 1%

Double Barrel Shotgun – Gun

  • Damage: 1×4|3×4
  • Critical: x2 (3% chance)
  • Cooldown: 1.28s
  • Knockback: 8
  • Range: 350 (Ranged)
  • Piercing: 2 (-30% damage)

Flamethrower – Elemental, Heavy

  • Damage: 1×2
  • Critical: x2 (100% chance)
  • Cooldown: 0.04s
  • Knockback: 21
  • Range: 1181|300 (Ranged)
  • Bounces: 7 (-50% damage)
  • Piercing: 105 (-10% damage)
  • Lifesteal: 61%
  • Deals 1×5 burning damage

Rocket Launcher – Heavy, Explosive

  • Damage: 49×2
  • Critical: x2 (100% chance)
  • Cooldown: 0.22s
  • Knockback: 36
  • Range: 1381|500 (Ranged)
  • Bounces: 7 (-50% damage)
  • Piercing: 6 (-0% damage)
  • Lifesteal: 61%
  • Projectiles explode on hit

Minigun – Heavy, Gun

  • Damage: 1
  • Critical: x1.75 (1% chance)
  • Cooldown: 0.07s
  • Knockback: 6
  • Range: 412|400 (Ranged)
  • Piercing: 1 (-50% damage)
  • Lifesteal: 2%

Flaming Brass Knuckles – Unarmed, Elemental

  • Damage: 1|10
  • Critical: x1.5 (100% chance)
  • Cooldown: 0.43s
  • Knockback: 36
  • Range: 590|150 (Melee)
  • Lifesteal: 61%
  • Deals 1×5 burning damage

Hammer – Blunt, Heavy

  • Damage: 1|30
  • Critical: x1.75 (100% chance)
  • Cooldown: 0.55s
  • Knockback: 46
  • Range: 615|175 (Melee)
  • Lifesteal: 61%

Sword – Blade, Heavy

  • Damage: 1|25
  • Critical: x2 (2% chance)
  • Cooldown: 1.08s
  • Knockback: 8
  • Range: 202|200 (Melee)
  • Lifesteal: 17%
  • Alternates between thrusting and sweeping attacks

Thunder Sword – Blade, Elemental

  • Damage: 202|30
  • Critical: x2 (100% chance)
  • Cooldown: 0.63s
  • Knockback: 5
  • Range: 357|200 (Melee)
  • Lifesteal: 14%
  • Hitting an enemy spawns 2 projectiles that deal 17 damage and slow enemies around them

Circular Saw – Blade, Medical

  • Damage: 1|10
  • Critical: x2 (100% chance)
  • Cooldown: 0.45s
  • Knockback: 21
  • Range: 615|175 (Melee)
  • Lifesteal: 106%

That is all the weapons you can wield in Brotato! Remember, rougelite games such as this one are inherently experimental.

Play around various builds and see what fits you and your playstyle the most. Every weapon can be the best; it solely depends on how well you use them.

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